![]() Instead of a specific building creating specialized military units, you train your peasants in individual buildings that give them specific abilities. ![]() Some missions have great gameplay — like the scenario on the Serpent Path where, with a limited number of forces, you must battle your way to the top of a hill — but too often the game is nothing more than “build base, destroy opposition.†That simple format was fun in dawn years of Age of Empires and Red Alert 2, but it’s more of a grind here.ĭespite the insipid mission design, Battle Realms’ unit creation and resource management are challenging. This story drags along at a decent pace, but I never found it all that interesting, and the cut-scenes are low quality. ![]() Either way, your ultimate goal is to obtain the Serpent’s Orb. You decide which path to follow at the beginning of the game when you encounter Serpent warriors killing peasants: defend the peasants and you play the Dragon campaign kill the peasants and you’ll lead the Serpents. Two campaigns are on offer — the Dragon Path and the Serpent Path — each featuring 20 possible scripted scenarios. The setting is feudal Japan, but it leans more towards swords and sorcery than any real historical tapestry. The hero in Battle Realms is Kenji, who returns to a homeland torn astray by various factions. Well, we can scratch the instant-classic status, because despite its best efforts to revolutionize the RTS genre, Battle Realms too often plays like every other RTS game on the market. At first, Battle Realms seems to have all of the ingredients of a true winner, including designers that previously worked at Westwood of Command and Conquer fame.
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